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Coppercube first person tutorial
Coppercube first person tutorial







coppercube first person tutorial
  1. #COPPERCUBE FIRST PERSON TUTORIAL FOR FREE#
  2. #COPPERCUBE FIRST PERSON TUTORIAL .EXE#
  3. #COPPERCUBE FIRST PERSON TUTORIAL UPDATE#
  4. #COPPERCUBE FIRST PERSON TUTORIAL WINDOWS 10#
  5. #COPPERCUBE FIRST PERSON TUTORIAL ANDROID#

From now on, you can use CopperCube for free to develop your games, and sell them, publish them on Steam, any App Store, your website or what every you want to. No more limited amount of scenes, no complicated licensing terms.

coppercube first person tutorial

CopperCube is now free Coppercube is now free.Various minor improvements and tweaks here and there. It will disable anti-aliassing now for this by default. It now does, and also fixes a problem where restarting a scene would set the background of a scene to gray by default.ĬopperCube now warns if PostProcessing is enabled together with the Anti-Alias feature on D3D9, since they can't be used together at the same time. Previsouly, the 'Restart scene' action would not reset altered fog and postprocessing settings. It also now re-adjusts itself when the window is resized Also, when selecting multiple objects, the selection is much better reflected between explorer and 3d view now.įor the Windows and macOS target, the debug console is now a bit bigger and is able to show longer lines of text. Selection highlighting in the scene graph explorer has been improved: When selecting a 3d object in the view, the object is also now scrolled too in the scene graph explorer.

#COPPERCUBE FIRST PERSON TUTORIAL ANDROID#

Fixed a bug where the editor won't correctly store the android version code in the publishing settings.Fixed problem causing long lines of error messages sometimes to be cut off after publishing an app.

#COPPERCUBE FIRST PERSON TUTORIAL WINDOWS 10#

  • Progress dialog when calculating lightmapping or adding textures is now much nicer in Windows 10.
  • Fixed problem displaying "Invalid APK" when creating Android Apps with some unusual app names.
  • java sourcecode which can be found in the folder app\src\main\java If you still want to continue using Eclipse, you'll still are able to use the.

    #COPPERCUBE FIRST PERSON TUTORIAL UPDATE#

    It is encouraged to update to Android Studioif you are still using Eclipse.

  • The android source is now an Android Studio project and no longer Eclipse based.
  • The minVersion is still set to version 8, meaning your app will still run on old Android devices. This means apps can now again be uploaded to the google play store, which wasn't possible since a few days after Google set 26 as mandatory limit now.
  • The used Android version SDK is now 26 instead of previously 8.
  • This update mainly improves the Android platform target: blend files with no parentįixed a bug causing CopperCube to crash when importing Blender. Various fixes when importing 3D files and texturesįixed inverted colors when importing DDS filesįixed crash when importing obj with invalid material fileįixed a bug causing CopperCube to crash when importing Blender. Updated to a newer Windows Toolkit (wxWidgets 3) - some parts of the UI will look a bit different now. CopperCube only supported an older DevKit of this anyway. So removing macOS editor support will cause development to start catchup a bit faster again. Most of the time developing CopperCube was spent working around bugs introduced in newer MacOS versions. The reason for this is that Apple no longer supports OpenGL ("deprecated") and Carbon ("deprecated") and unfortunately generally appears to have a terrible strategy regarding backwards compatiblity. If you need a macOS version of the CopperCube editor, please use version 6.3 or older. The Windows version of CopperCube can still generate macOS apps, though. There is no longer a MacOS version of the editor available. Simply right-click onto an action in the action editor, and select "move up" or "move down" for this. This is especially useful, since actions are executed in the order they appear in the list.

    coppercube first person tutorial

    Importing static and animated meshes into the editor is now possible via scripting using these two new functions:Īctions can now be re-arranged in the editor. In order to not have the console window popping up when running the command.Īll generated MacOS apps are now also 64 bit. The scripting system() command has now a second optional parameter, which when set to 'true' causes no console window to appear anymore when run on windows. It's no longer necessary to manually set execution flags using chmod or similar. It can be sent directly to macOS users and be run that way. When MacOS Apps are generated from CopperCube in Windows, the.

    #COPPERCUBE FIRST PERSON TUTORIAL .EXE#

    exe apps are now 64 bit (instead of 32 bit previously). If you need 32 bit, please use CopperCube 6.3 or older. 32 bit is no longer supported.ĬopperCube runs faster this way now and also is able to support much bigger projects. This update moves CopperCube to 64 bit, includes several smaller updates and fixes, and removes some obsolete features:









    Coppercube first person tutorial